An Introduction to Real-Time 3D Graphics
Table of Contents
- Introduction
 - Cg in Specific Frameworks and Platforms
 
- General Cg Topics (linked from the previous sections)
 
- Overview of the Programmable Graphics Pipeline
 - Vertex Transformations (Modeling, Viewing, Projection, and Viewport Transformations)
 - Vector and Matrix Operations in Cg (includes references about Cg syntax)
 - Applying Matrix Transformations to Points, Directions, and Normals in Cg
 - Rasterization (Interpolation of Per-Fragment Varying Parameters)
 - Per-Fragment Operations (Stencil Test, Depth Test and Blending, etc.)
 - [stub:] Anti-Aliasing Techniques
 - [stub:] Phong Reflection Model
 
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