The following code example shows a simple class bound to Io. The binding was tested to work, but it may not be fully correct.
The IoBindingTest class only stores a number, with the usual setter and getter accessors. Also, two instances of the class can be compared to each other. The class has the regular constructor, as well as a copy constructor, and a constructor that takes a number. The copy constructor is used in the binding when creating a clone.
// begin test class
class IoBindingTest;
class IoBindingTest
{
public:
IoBindingTest() : num(0) {};
IoBindingTest(int n) : num(n) {};
IoBindingTest(IoBindingTest* ptr) : num(ptr->num) {};
~IoBindingTest() {};
int GetNum(void) { return num; };
void SetNum(int n) { num = n; };
bool CompareWith(IoBindingTest* obj) { return num == obj->num; };
private:
int num;
};
// end test class
The binding class creates a bunch of static class functions, which can be accessed from C code, such as Io's VM, for using the test class' similarly named instance methods. Also, the binding class has methods specific to the Io VM (proto, tag, rawClone, mark, free), and a final function to add the binding to the VM at runtime.
#include "IoVM.h"
class IoBindingTest_io
{
public:
static IoObject* GetNum(IoObject *self, IoObject *locals, IoMessage *m);
static IoObject* SetNum(IoObject *self, IoObject *locals, IoMessage *m);
static IoObject* CompareWith(IoObject *self, IoObject *locals, IoMessage *m);
static IoObject* proto(IoState* state);
static IoTag* tag(IoState* state, const char* name);
static IoObject* rawClone(IoObject* self);
static IoObject* mark(IoObject* self);
static IoObject* free(IoObject* self);
static void addBinding(IoState* state);
};
IoTag *IoBindingTest_io::tag(IoState* state, const char* name)
{
IoTag* tag = IoTag_newWithName_(name);
tag->state = state;
tag->cloneFunc = (TagCloneFunc*) rawClone;
tag->markFunc = (TagMarkFunc*) mark;
tag->freeFunc = (TagFreeFunc*) free;
return tag;
}
The proto function is used for creating the initial prototype in the Io VM.
IoObject *IoBindingTest_io::proto(IoState* state)
{
IoMethodTable methods[] = {
{"GetNum", GetNum},
{"SetNum", SetNum},
{"CompareWith", CompareWith},
{NULL, NULL}
};
IoObject* self = IoObject_new(state);
self->tag = tag(state, "IoBindingTest");
self->data = 0;
IoObject_addMethodTable_(self, methods);
return self;
}
The addBinding function is used to put the prototype of our object into the Io VM at runtime.
void IoBindingTest_io::addBinding(IoState* state)
{
IoObject* self = proto(state);
IoState_registerProtoWithFunc_(state, self, (IoStateProtoFunc*)proto);
IoObject_setSlot_to_(state->lobby, IOSYMBOL("IoBindingTest"), self);
}
IoObject *IoBindingTest_io::rawClone(IoObject *self)
{
IoObject *clone = IoObject_rawClonePrimitive(self);
if (self->data)
clone->data = new IoBindingTest(reinterpret_cast<IoBindingTest*>(self->data));
else
clone->data = new IoBindingTest;
return clone;
}
The mark function is used by the garbage collector. If the C++ object has references to other objects in the Io VM, they must also be marked.
IoObject *IoBindingTest_io::mark(IoObject *self)
{
return self;
}
free is pretty self-explanatory, this is where the C++ object should be freed/deleted, if appropriate.
IoObject *IoBindingTest_io::free(IoObject *self)
{
if (self->data)
{
IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data);
delete obj;
self->data = NULL;
}
return self;
}
The following three functions are the actual bindings of the instance methods, so that they can be called from a script.
IoObject* IoBindingTest_io::GetNum(IoObject *self, IoObject *locals, IoMessage *m)
{
IOASSERT(self->data, "No C++ object");
IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data);
return IoNumber_newWithDouble_(self->state, obj->GetNum());
};
IoObject* IoBindingTest_io::SetNum(IoObject *self, IoObject *locals, IoMessage *m)
{
IOASSERT(self->data, "No C++ object");
IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data);
IOASSERT(IoMessage_argCount(m) == 1, "Wrong number of arguments");
IoObject *arg1 = IoMessage_locals_numberArgAt_(m, locals, 0);
obj->SetNum(IoNumber_asInt(arg1));
return self;
};
IoObject* IoBindingTest_io::CompareWith(IoObject *self, IoObject *locals, IoMessage *m)
{
IOASSERT(self->data, "No C++ object");
IoBindingTest* obj = reinterpret_cast<IoBindingTest*>(self->data);
IOASSERT(IoMessage_argCount(m) == 1, "Wrong number of arguments");
IoObject *arg1 = IoMessage_locals_valueArgAt_(m, locals, 0);
// make sure the object is tagged
IOASSERT(arg1->tag, "No tag in arg");
// check the tag to make sure it is the right object class
IOASSERT(strcmp(arg1->tag->name, "IoBindingTest") == 0, "arg not IoBindingTest object");
// check for the actual existence of the C++ object
IOASSERT(arg1->data, "No C++ object in arg");
IoBindingTest* arg1obj = reinterpret_cast<IoBindingTest*>(arg1->data);
// bool is simulated by returning self or nil
if (obj->CompareWith(arg1obj))
return self;
else
return IONIL(self);
};