
Rachel (the author) standing with the PyGame Python
Table of contents
Introduction
Chapter 1: Getting Ready
Chapter 2: Python Crash Course
- A basic program
 - Variables
 - Input and output
 - If statements
 - While loops
 - For loops
 - Functions
 - Classes
 - Inheritance
 
Chapter 3: 2D Game Development Concepts
Chapter 4: PyGame Crash Course
Chapter 5: The PyGame Cook Book
- Project 1: Mole Whackin'
 - Project 2: Pickin' Sticks
 - Project 3: Fightin' Invaders from Space
 
Appendix A: Python Quick Reference
- Python Quick Reference
 
Appendix B: PyGame Quick Reference
- PyGame Quick Reference
 
Glossary
- Glossary
 
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