< YafRay
<render
camera_name="x_Camera"
AA_passes="1"
<!-- a single AA pass is good enough to see what AA might do for your scene at a higher level -->
raydepth="5"
<!-- 5 gives a good impression, although black areas might appear -->
bias="0.1000000000"
AA_threshold="0.125"
AA_minsamples="2"
AA_pixelwidth="1.0"
AA_jitterfirst="on"
clamp_rgb="off">
<background_name value="x_ConstBackground"/>
<outfile value="preview_render.tga"/>
<indirect_samples value="0"/>
<indirect_power value="1.0"/>
<exposure value="1.41421"/>
<gamma value="1.0"/>
<fog_density value="0.0"/>
<fog_color r="1.0" g="1.0" b="1.0"/>
</render>
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