When we perform the tic-tac-toe game using adversarial search, I know how to make a tree. Is there a way to find the depth of the tree, and which level is the last level?
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If you mean minimax search as adversarial, you can take a number of free spaces on the board as an upper bound of the tree depth.

Peter Mortensen
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Konstantin Solomatov
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Re *"a number of free spaces"*: Do you mean *"the number of free spaces"*? – Peter Mortensen Jun 09 '19 at 14:45