Not software rendered: yes
Not blacklisted: yes
GLX fbconfig: yes
GLX texture from pixmap: no
GL npot or rect textures: no
GL vertex program: no
GL fragment program: no
GL vertex buffer object: yes
GL framebuffer object: no
GL version is 1.4+: no
Unity supported: no

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2What graphics solution is that? What driver is in use? Hardware acceleration is in use, yet the software/hardware combination lacks the capabilities to run Unity (and Compiz). Could be what's in the answer, or maybe you just need a different driver. – htorque Jun 27 '11 at 05:42
2 Answers
GLX texture from pixmap
is an extension that can be used to create an OpenGL texture from the contents of a X11 pixmap (such as the contents of an application window). This functionality is required to efficiently use OpenGL to render window contents to the screen (the alternative being to suck the pixel data into the window manager and then create a texture manually).
GL npot or rect textures
refers to the ability to create textures of arbitrary dimensions. Earlier graphics hardware could only work with square textures whose dimensions were a power of two (e.g. 2, 4, 8, 16, 32, etc). The npot
part stands for "non power of two". If you are dealing with window contents as textures, this is pretty important.
GL vertex program
and GL fragment program
are extensions used to program parts of the OpenGL pipeline.
GL framebuffer object
is an extension to allow off screen rendering. Traditionally OpenGL operations render directly to the screen. Rendering off screen allows the resulting image to be processed further (e.g. used to create a texture for further rendering.
GL version is 1.4+
is just checking what version of OpenGL the driver claims to support. This check would be to determine whether the driver supports a minimum baseline of functionality required by that version of the specification.

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