So I've been having this issue for as long as I've been using Ubuntu. Especially on this laptop. When playing any "intensive" game, I get SEVERE FPS drops that go from 90-120 FPS to a depressing 5-15 FPS, not to mention that input lag that follows before it starts running back at the normal FPS.
This happens on Half-life (not 2, which I find ubsurd), Half-life 2, counter-strike source, Unvanquished, and Garry's Mod. All of which are 3D games. Unturned, a 2D game has no issues what so ever and uses more resources than half-life. On windows, I don't get the same level of performance getting around 70FPS with some lag and stuttering, but no FPS drops that are this bad.
I have a Lenovo Thinkpad T430 with Intel HD 3000 integrated GPU, 8GB ram, and a quad core I5 CPU. I Understand that Valve games do run in OpenGL mode, could this be what is affecting my system?? If so why does it still happens regardless in other games?
I doubt that this might be a thermal issue as when I check my CPU during gameplay I lock at around 84C, though I might be wrong.
cat /sys/devices/system/cpu/cpu*/cpufreq/scaling_driver
), turn down the max frequency some,echo "70" | sudo tee /sys/devices/system/cpu/intel_pstate/max_perf_pct
, which will drop your max FPS, but does it eliminate your low FPS?; Second, try theperformance
frequency scaling governor. While rare, there have been cases where the game thinks there isn't enough CPU power, so drops the FPS, but meanwhile the processor thinks there is not enough load so doesn't boost freq – Doug Smythies Sep 13 '17 at 18:29