I'm looking for any introductory/accessible reading on AI that can play games which involve social intelligence.
Games like poker, where you might bait someone into overcommiting their hand or threaten them into not betting a lot when they should.
Or warewolf, where there is a group of villagers, and a warewolf. Every night the warewolf "eats" a villager, and in the morning all the villagers get together to kick out a person who they think is the wolf. Wolf wins if he's the last one alive, villagers win if they manage to kick out the wolf before everyone dies.
I know there's some online content on the game warewolf, but how does AI tackle such concepts in general? How are the rules represented, and how does the AI "persuade" and be persuaded?