Questions tagged [card-games]

For questions related to card games in the context of artificial intelligence.

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How can I design and train a neural network to play a card game (similar to Magic: The Gathering)?

Introduction I am currently writing an engine to play a card game, as there is no engine yet for this particular game. About the game The game is similar to Magic: The Gathering. There is a commander, which has health and abilities. Players have an…
pcaston2
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Are there heuristics that play Klondike Solitaire well?

Are there heuristics that play Klondike Solitaire well? I know there are some good exhaustive search solvers for Klondike Solitaire. The best one that I know of is Solvitaire (2019) which uses DFS, (see paper, code). I searched the web for…
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Monte Carlo Tree Search for Robo Rally AI

I want to implement an AI capable of playing the game RoboRally (https://en.wikipedia.org/wiki/RoboRally) using Monte Carlo Tree Search (MCTS). In RoboRally, there are 2-8 characters controlled by (human) players, each of which must reach…
dport
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How should I write the reward function to teach the agent the rules of this card game?

I'm quite new to reinforcement learning. I've been training the model for the following problem but the mean reward is stuck. In a 5 by 5 board, each position can contain a card with a color (0-4) and a value (0-9). Some initial cards, all distinct…
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AI for games which involve social intelligence. Games like warewolf where players must persuade, charm, threaten etc

I'm looking for any introductory/accessible reading on AI that can play games which involve social intelligence. Games like poker, where you might bait someone into overcommiting their hand or threaten them into not betting a lot when they…
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Monte Carlo Tree Search for trick taking games, such as Whist, Bridge

I'm just learning the concepts and was interested in MCTS techniques. I can see in a simple game like tic-tac-toe how you would replace negamax say with MCTS. It looks more complicated in card games. If you take a game like Whist or Bridge…
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MCTS for trick-taking game?

I'm trying to implement a MCTS-based AI for a trick-taking card game. The game : (Belote) The play consists of 8 tricks. A trick consists in each of the 4 players play successively 1 (legal) card from their hand (starting with 8 cards). A player…
Betcha
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How to represent the state and action space when modeling card game Love Letter using Markov Decision Process

Now my task is to use model checking to find a best strategy for card game Love Letter, and I need to model the game using Markov Decison Process first. I have done a lot of resaerch and I decided to use "what cards are in the deck and what cards…
jiaxin886
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Could a good poker-playing AI be made that didn't look at its own cards?

A bit ago, I found out that researchers had taught a machine to play Texas Hold'Em at a level that beat most champions. However, that AI had access to the information of what cards it was dealt. So I got to wondering. If a poker-playing AI were…
SoItBegins
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How to model the inputs and outputs of the neural network for the Splinterlands card game?

I have recently just completed a course on deep learning and I feel like an intermediate, but I still don't know how to structure this problem. I'm looking to create a NN to play the card game Splinterlands. I have the history of battles, the cards…
Chris
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